Wednesday, April 7, 2010

Setting the Graphics-Bar High!

BY ARCHON


On Nintendo's website while reading the "Iwata Asks" feature where Nintendo president Satoru Iwata interviews various people in the gaming world, I came across an interesting bit of information. While interviewing the producer and directors of Monster Hunter Tri, Iwata reveals that Nintendo's own developers (working on the newest Zelda game) were impressed by Monster Hunter 3's graphic achievements on the Wii, feeling that MH3 had achieved graphically what they hadn't:
"I can tell Nintendo’s staff has really been galvanised by you...I can tell they feel like you did what they hadn’t yet."
This is huge, coming from one of the best video game developers in the world. If they are impressed with Monster Hunter's graphics we know we have something very special indeed to look forward to. Director Fujioka goes on to say:
"Striking visuals were originally one selling point of Monster Hunter, so when we decided to bring Tri out for Wii, to be honest, many players may have been uneasy over just how much we could do visually. We thought that unless we got those types of people to think, “Oh, it’s totally all right,” we would have failed."
Check out the whole interview here. The conversation about graphics is on the 3rd page.

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