Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Saturday, August 14, 2010

Better Know a Monster: Lagiacrus...Big Bad Blue

By ZANZIBAR

Laggy is the biggest water water baddie and poster child of Monster Hunter Tri. He employs a large number of lightning and dash attacks that can be very problematic for first time hunters.  He is found in the deserted island and the flooded forest and first time hunters should bring a few things along to aid in they're hunts. 


Lightning resists are of prime importance but should that not be an option then stun resistance can help avoid the effects of lightning blight or bringing along a full pouch of stormsender seeds to cure yourself. 


Lagiacrus is weak to fire so having a strong fire weapon can bring him down faster.  Perhaps more valuable than equipment is the knowledge to avoid his attacks. When it comes to lightning attacks he can shoot balls of lightning, a small discharge, a large discharge which looks like fireworks are going off and lasts longer than the small version. He can dash or spin dash which is much faster or can even add electricity to that. 


On land his attacks lose some range but he can coil up and swing his tail around, this attack is best avoided by hugging his left side between his legs. For first time hunters one of the best places to attack him is around his tail area when he's underwater, staying next to the ground will make it difficult for him to hit you. Hopefully this will help you bag your big water dragon. 

Saturday, July 17, 2010

Better Know a Monster: Barroth

By ARCHON


Monster Hunter Tri's Barroth features a pretty significant jump in difficulty from all the monsters prior. He his harder and is faster than any before him, and the first few times you face him he can be quite unpredictable. Don't be discouraged if it takes a few times before you beat this foe as the challenge is formidable, but the rewards are worth it. The Barroth armor set is one of my favorites, featuring lightning resistance (useful against the upcoming Lagicrus) and a feature that increases the staying power of your stamina bar.

The Barroth  is unique in that he is weak to two different elements depending on the situation. When he is covered in mud, water attacks are the most useful and help slough off that thick layer of mud armor. Once the mud is washed away, he is weak to fire. So pick a fire or water weapon for this one.

Attacks to watch out for: tail whip, running charge, a head ground-smash that sends bits of mud flying, a sideways head-but, a Great Jaggi-style hip-check, and a mud-flinging shake. Above all avoid his running charge! This attack is by far his strongest and even with substantial armor this move can kill a hunter in one hit. He lowers his head and then charges at you. Block this attack with the lance or GS or dodge out of the way, though not too early as he will curve the path of his charge to intercept you.

Most of the other attacks should be familiar to you from previous monsters, but the mud-shake is new. This attack doesn't usually directly hurt you, but it throws large globs of mud in an area around the Barroth. Getting hit by one of these knocks you back, does damage, and binds your character with mud which slows you and makes you unable to attack for a time. Use the "cleanser" item to quickly knock this off (or have a buddy kick the mud off in multiplayer), or better yet equip the Rinapolos weapon set or a mud/snow gem to negate the binding effect. Without one of these mud-proof implements I suggests staying clear while he shakes it off.

Be sure to paint your target early, as he has the ability to dig underground and scurry to another area. If you have no paint watch for the small puffs of dust to trail him. Attack anywhere you can, but do your best to take off that pesky tail. I have had particular luck using a water lance. I'll block his incoming charge , turn around, and use a high lance-thrust where the sun don't shine...then repeat but don't let your stamina deplete entirely. The bowgun might also be useful since you can keep your distance AND you can switch to water and fire ammo when the situation calls for it (scatter-shot is useful for knocking mud off).

I could go more in-depth as each weapon has its own strategies, but if you watch out for these main attacks (which are devastating) and get your licks in when you can, you'll have him down before you know it.

Tuesday, May 18, 2010

Better Know a Monster: Royal Ludroth

By ARCHON

The Royal Ludroth, while not an abnormally difficult monster himself, can prove to be quite challenging the first couple of times around since he marks your first underwater battle. Personally, I find him much easier to fight on land than in the water since he seems to become more maneuverable and faster underwater, but the Monster Hunter should know how to fight him in any terrain.

On land he has a multitude of attacks to be aware of: A belly flop, jumping dive, a curling bite, a roll, a spitting water charge, and a biting lunge. (Did I miss any). Most of these just need to be observed to be avoided, but here are a few tips. If he does the curling bite and missed you, get ready to dodge because it is followed up by a powerful tail-flick. When he rears up to roll stand right by his tail and 9 out of 10 times the roll will miss you. Stay to the left and right of him as much as possible to avoid his belly-flop and charges, attacking his mane and tail. He will sometimes spit water globs at you that if hit, will cause water-blight. Also avoid the ground-plumes that result from these globs hitting the ground as they will do the same. He will usually charge 2 or 3 different directions while spitting water, so steer clear until he's done with this attack or you'll be bowled over.

In the water, stay high, near his head and attack the head and mane. Watch out for his charges and dodge to avoid, and for his claw-swipes as he turns to face you.

His weak points are the mane and tail, both of which are pretty large targets so have at it! His tail can even be cut off and carved from, and his mane broken (which sometimes gives you "quality sponge" as a quest reward). He's weak to fire, so bring the appropriate elemental weapon if you have one, or bring plenty of fire ammo if you are using the bowgun. Thunder and Ice will also deal extra damage, though not as much as fire. Good luck brave hunter! The R. Ludroth is but a taste of aquatic beasts to come.

Thursday, May 6, 2010

Better Know a Monster: Qurupeco

By ARCHON

The Qurupeco is the second boss-monster hunter's will come across in their adventure. He's a considerable step up from the Great Jaggi, but a relatively tight attack range makes his attacks easy to dodge.

The quirk is, that he can imitate the calls of other monsters and bring them too his aid. Wailing on him a little too hard? Oh don't worry, he'll call in a Great Jaggi, and now you are faced with not one but TWO boss monsters. Qurupeco doesn't like the way you are eyeing him? He'll call in a gigantic Rathian to rip your face off! Interrupting these calls and/or driving away the monsters they attract (with dung-bombs) is essential to victory. If you see your foe stand tall and start to bellow, hit him hard with a charge attack in the throat or head if you can, or throw in a sonic bomb to stop the call and momentarily stun him.

Knowing these things will bring you a long way toward victory, but the Qurupeco isn't really a lightweight. He'll charge toward you and bowl you over, biting downward. If you get too close he'll spin around and send you flying with his tail. Sometimes he'll hover just above the ground and spit wads of goo at you (get right in his face to avoid the spit and use a high-reaching attack).

In his most lethal attack, he jumps at you, banging the flints on his arms together and creating a fireball. Get caught by this one, and you will go flying and be set a-flame. Most of the time he claps his flints together twice before using this move so watch for the tell, and dodge or run at right angles to the direction he is jumping to escape. He'll usually attack three times with this so keep dodging. You can block, but even with the lance's shield, the attack takes some life away.

Focus your attacks on his throat or head using vertical slashes to take him down the quickest. A dull weapon will bounce off his wings or tail. Make sure to throw a paint pellet on him, as he'll fly to a new area when he feels he's getting beat. This makes him much easier to track down. Keep following, interrupt his calls, focus on his head and throat and you'll have him down in no time

Saturday, April 17, 2010

Better Know a Weapon Part 6- Switchaxe

By ZANZIBAR


The Switch Axe is a new weapon to the monster hunter universe, it combines sword and axe into a transforming weapon of devastating power. The Switch Axe (SA) has a guage that fills up when the weapon is sheathed or whenever it is in axe mode. This gauge fuels your attacks in sword mode and so balancing the two is the key to achieving victory. Axe mode has faster walking speed but slower attacks compared to sword mode which also has  increased elemental damage. 


Axe mode has four standard attacks, vertical, horizontal, rising slashes and a charging thrust. The big damage from this mode comes from repeatedly attacking with X which will send you into a continuous figure 8 combo that is fueled by your stamina bar, as long as you have stamina you'll keep on slashing. It's a good idea if your gonna be in this mode a lot to stock up on stamina boosting items, the quickest way to get into the figure 8 combo is to use the + button (rising slash) followed by repeated presses of the X button. If the gauge is to low pressing R will "reload" the weapon filling the gauge 1/2 way.

Sword mode can be switched into from axe by a press of the R button from a standing position, comboed into by doing a foward thrust (attacking while in motion) followed up by pressing R or even pulled out from a sheathed position with a combined button press of R+X.  When in sword mode every attack will deplete the gauge regardless on whether it hits or misses. X and A both have combos from repeated pressings, each with good range and speed. The plus button is the Element Discharge, it takes a heavy toll on the gauge but does massive damage and repeatedly pressing + will extend the discharge, best used on monsters that are incapacitated in some way. Once discharged it will automatically revert back to axe mode.

Happy Hunting

Friday, April 16, 2010

Better Know a Weapon Part 5- Bowgun

BY ARCHON

Bowguns may seem like they are only a fit for a supporting role in multiplayer hunts, but with the proper ammo and careful dodging, the bowgun is a weapon class to be respected.
There are three classes of bowguns: Light, Medium, and Heavy but they all play relatively the same. The differences lie in the speed of your characters movement and action, and the power of the ammo. The heavier the gun the more powerful your ammo can be, but the slower your weapon and your character will move.

Controls
"X"-draws your weapon and reloads. Unlike many weapons in MH, you can't come out swinging with the bowguns, so make sure you have your ammo selected and loaded into your gun before you rush into battle. Be sure to reload every time you change ammo as well. Hold "L" and used "X" and "B" (think of them as "up" and "down" on a second d-pad) to navigate through your cache of ammo types. There is no shield to speak of, so like the hammer and switch-axe classes you must dodge your enemy to keep out of harms way. Do so by tapping "B" and holding the direction you want to jump. A+X is a melee attack with the bowgun. Tapping "R" will bring up a scope-view. This is great for shooting monsters at range but does leave you very vulnerable. I find that most ammo veers off if you try to shoot it too far so I rarely use this mode. It might prove more handy when you have other player around to distract the beast. Holding "R" will bring up an aiming reticle with can also sometimes come in handy although I find the most success just "shooting from the hip".


Ammunition:
Using the right ammo in a fight can make all the difference. Each bowgun class has its own special ammo and the heavier the gun, the more powerful its "normal" shots become. The more powerful and special ammo also come with drawbacks; for example some powerful types must be reloaded after every shot, while normal ammunition comes 6-to-a-reload. Here is a quick breakdown of the ammo types in the Monster Hunter Tri demo (this is not meant at all to be exhaustive).

(All three classes have 'normal ammo' which can come in different levels of effectiveness)

MEDIUM
-sleep: puts the monster to sleep. The bigger the monster, the more of these it will take to put the monster out
-exhaust: tires the enemy
-pierce: Shoots 3 rounds one right after another leaving you vulnerable
-slice: rounds stick into enemies and then explode with shards that damage again, and damage nearby monsters
-crag-rounds stick into enemy and then explode, often knocking them back

LIGHT
-poison: only one round in your magazine. Once hit, monster keeps taking damage
-water: shoots 3 rounds, does water damage (useful against fire foes?)
-clust- creates a fire explosion on impact
-para- paralyses your monster. As with sleep, this may take many rounds
-pellet-like a shotgun. A wide spread of pellets. Useful for groups of small enemies

HEAVY
-flaming-1 shot does lots of fire damage
-wyvern fire- charge shot and must be at point blank range. Tons of damage

Thursday, April 15, 2010

IGN Review of MH3

By ARCHON


So just short of a week before the release of Monster Hunter Tri IGN.com has posted a review of the game giving it a final score of 8.8 (out of 10) and an editors choice award. Here are some of the highlights:

"There's a significant time commitment associated with getting the most out of Monster Hunter Tri, but those who put in the hours will find the game offers the kind of satisfaction few other titles can deliver. "
"When it comes to high levels of difficulty in videogames, there can be two types. There's difficulty built to pose a challenge and that can be overcome with careful planning, perseverance, and skill, and there's the type of difficulty that's completely unreasonable that's meant to mask a lack of creative design ideas, technical limits, or simply to pad gameplay hours. Monster Hunter Tri's level of difficulty is the former. It's a tough game that readily tosses you into situations where laziness and lack of focus can swiftly result in failure. Yet its challenges aren't so difficult that they step beyond the bounds of sensibility."
"Each weapon type is essentially a character class, offering distinct rhythms of movement, attack, and unique special abilities."
"Monster Hunter Tri isn't a game for everyone. It's a dense product with a learning curve higher than most other Wii titles available. It requires patience, persistence, and a willingness to learn from your mistakes."
"For those who prefer games that reward skill and offer huge amount of options for varied play style, character customization, and a vast amount of content, look no further."
IGN gave the game a final score of 8.8 which is good but I get the feeling (and so do many people based on the comments on IGN.com) that the positive language in the review suggested that they would have rated the game much higher. Looking at the reviews of other games on other systems but without having actually played the full version of Monster Hunter Tri I do kinda of think it should have received a higher score; but just like the review itself, thats an opinion. 

I think if anything this has convinced me that this is a fantastic value for the price and a rewarding game. I'm as excited as ever to play it come April 20th.

Wednesday, April 7, 2010

Setting the Graphics-Bar High!

BY ARCHON


On Nintendo's website while reading the "Iwata Asks" feature where Nintendo president Satoru Iwata interviews various people in the gaming world, I came across an interesting bit of information. While interviewing the producer and directors of Monster Hunter Tri, Iwata reveals that Nintendo's own developers (working on the newest Zelda game) were impressed by Monster Hunter 3's graphic achievements on the Wii, feeling that MH3 had achieved graphically what they hadn't:
"I can tell Nintendo’s staff has really been galvanised by you...I can tell they feel like you did what they hadn’t yet."
This is huge, coming from one of the best video game developers in the world. If they are impressed with Monster Hunter's graphics we know we have something very special indeed to look forward to. Director Fujioka goes on to say:
"Striking visuals were originally one selling point of Monster Hunter, so when we decided to bring Tri out for Wii, to be honest, many players may have been uneasy over just how much we could do visually. We thought that unless we got those types of people to think, “Oh, it’s totally all right,” we would have failed."
Check out the whole interview here. The conversation about graphics is on the 3rd page.

Friday, March 19, 2010

Better Know a Weapon Part 2-Great Sword


BY ZANZIBAR

The Great Sword (GS) is an extremely powerful weapon in Monster Hunter Tri with tremendous reach. This is counterbalanced by it's slow attack spead and the slow movement rate that comes with the weapon when drawn. It also has a block function that works well in providing some defense. It's attacks aren't varied but they all have a function. The overhead swing is the default attack and can be charged for alot of damage if it connects. The 2nd blow is an attack with the flat side of the blade and causes blunt damage that will go towards making the target dizzy. Finally the end of the 3 hit combo is a horizontal slash that hits a wide radius around the hunter, great for getting little jaggi off of you. The other combo is to start with a kick, this is done with the plus button on the classic controller and then hit x this brings up the flat side attack and can be used quicker than if you did an over head swing to flat blade combo.  The final attack is a rising slash that is done with a combo of X+A on the classic controller, great for floating Qurupeco's,it can be combo-ed into from the overhead slash.


Great Sword tip, you can roll at the end of any of your swings to cancel much of the time that you would be stuck waiting to return to a neutral state, this is great for repositioning yourself, evading an attack or cancelling a misjudged swing.  The underwater attack are identical to their land based counter parts.  


Happy Hunting!