Showing posts with label 3. Show all posts
Showing posts with label 3. Show all posts

Saturday, August 14, 2010

Better Know a Monster: Lagiacrus...Big Bad Blue

By ZANZIBAR

Laggy is the biggest water water baddie and poster child of Monster Hunter Tri. He employs a large number of lightning and dash attacks that can be very problematic for first time hunters.  He is found in the deserted island and the flooded forest and first time hunters should bring a few things along to aid in they're hunts. 


Lightning resists are of prime importance but should that not be an option then stun resistance can help avoid the effects of lightning blight or bringing along a full pouch of stormsender seeds to cure yourself. 


Lagiacrus is weak to fire so having a strong fire weapon can bring him down faster.  Perhaps more valuable than equipment is the knowledge to avoid his attacks. When it comes to lightning attacks he can shoot balls of lightning, a small discharge, a large discharge which looks like fireworks are going off and lasts longer than the small version. He can dash or spin dash which is much faster or can even add electricity to that. 


On land his attacks lose some range but he can coil up and swing his tail around, this attack is best avoided by hugging his left side between his legs. For first time hunters one of the best places to attack him is around his tail area when he's underwater, staying next to the ground will make it difficult for him to hit you. Hopefully this will help you bag your big water dragon. 

Thursday, May 6, 2010

Better Know a Monster: Qurupeco

By ARCHON

The Qurupeco is the second boss-monster hunter's will come across in their adventure. He's a considerable step up from the Great Jaggi, but a relatively tight attack range makes his attacks easy to dodge.

The quirk is, that he can imitate the calls of other monsters and bring them too his aid. Wailing on him a little too hard? Oh don't worry, he'll call in a Great Jaggi, and now you are faced with not one but TWO boss monsters. Qurupeco doesn't like the way you are eyeing him? He'll call in a gigantic Rathian to rip your face off! Interrupting these calls and/or driving away the monsters they attract (with dung-bombs) is essential to victory. If you see your foe stand tall and start to bellow, hit him hard with a charge attack in the throat or head if you can, or throw in a sonic bomb to stop the call and momentarily stun him.

Knowing these things will bring you a long way toward victory, but the Qurupeco isn't really a lightweight. He'll charge toward you and bowl you over, biting downward. If you get too close he'll spin around and send you flying with his tail. Sometimes he'll hover just above the ground and spit wads of goo at you (get right in his face to avoid the spit and use a high-reaching attack).

In his most lethal attack, he jumps at you, banging the flints on his arms together and creating a fireball. Get caught by this one, and you will go flying and be set a-flame. Most of the time he claps his flints together twice before using this move so watch for the tell, and dodge or run at right angles to the direction he is jumping to escape. He'll usually attack three times with this so keep dodging. You can block, but even with the lance's shield, the attack takes some life away.

Focus your attacks on his throat or head using vertical slashes to take him down the quickest. A dull weapon will bounce off his wings or tail. Make sure to throw a paint pellet on him, as he'll fly to a new area when he feels he's getting beat. This makes him much easier to track down. Keep following, interrupt his calls, focus on his head and throat and you'll have him down in no time

Sunday, May 2, 2010

Better Know a Monster: The Great Jaggi

By ARCHON

Zanzibar and I have already created guides for each of the weapons you will find in Monster Hunter Tri. Along those same lines we thought it might be a good idea to feature the boss monsters that you will encounter in the game. Knowing each monster's behaviors and weaknesses is essential to victory. So first up: The Great Jaggi Guide

The Great Jaggi is the first boss monster you will encounter. No doubt many of you have moved well past this foe and killing him is quite easy. But for the rest of you starting out with base level weapons and armor the Jaggi is a formidable opponent.

When he first spots you he will run towards you. Don't hesitate to attack as it usually takes him a few seconds to start biting and ramming. If you see him scratch at the ground, that's your chance as he's gearing up to roar at you which gives you an opening to land several good hits. He will also stand on his hind legs and call for help. Take advantage of this window to attack attack attack.

The Great Jaggi's main attacks are a sideways bite, a tail whip, and a hip-check that will send you flying across the screen. His bite and whip can be blocked but his tail will often reach around your defense, so I suggest rolling out of the way and counter attacking. The Jaggi will turn sideways and leap at you for his hip-check. Block this if possible and get in a few swipes of your weapon. He usually does each of his moves twice or three times in a row. So, if he's just tail swiped, WATCH OUT, another one is coming.

One of the things that makes this foe difficult is all his tiny Jaggi-lackeys. Although they don't do much damage, they will routinely interrupt your swings and occasionally knock you down. Use a horizontal weapon swipe (with the GS, Lance, Longsword, or SA) or a Hammer spinning attack to clear the area every now and again. Pellet ammo is recommended with the Bowgun for this task

The Great Jaggi takes pretty equal damage most everywhere on his body except his head which is the most sensitive. So strike where ever you can but aim for the head. With careful dodging and counter attacking you'll have him down in no time. Good luck!

Tuesday, April 20, 2010

Happy Monster Hunter Tri Release Day Everyone!

By ARCHON,

The day has finally arrived and I'm terribly excited and anxious (my bundled version of the game is out for delivery as I type). In honor of the release here is a roundup of a bunch of reviews of Monster Hunter Tri for you to browse through.

You've already seen IGN's review. Here is another review, this time from Nintendo life from contributor James Newton. He gave Monster Hunter Tri a favorable 9/10.


And one from Now Gamer with an 8.6/10, saying "MH3 is easily among the best mature games on the Wii."

Eurogamer's review and a score of 9/10.

And finally, a nice video review from Gametrailers.com below.

Saturday, April 17, 2010

Better Know a Weapon Part 6- Switchaxe

By ZANZIBAR


The Switch Axe is a new weapon to the monster hunter universe, it combines sword and axe into a transforming weapon of devastating power. The Switch Axe (SA) has a guage that fills up when the weapon is sheathed or whenever it is in axe mode. This gauge fuels your attacks in sword mode and so balancing the two is the key to achieving victory. Axe mode has faster walking speed but slower attacks compared to sword mode which also has  increased elemental damage. 


Axe mode has four standard attacks, vertical, horizontal, rising slashes and a charging thrust. The big damage from this mode comes from repeatedly attacking with X which will send you into a continuous figure 8 combo that is fueled by your stamina bar, as long as you have stamina you'll keep on slashing. It's a good idea if your gonna be in this mode a lot to stock up on stamina boosting items, the quickest way to get into the figure 8 combo is to use the + button (rising slash) followed by repeated presses of the X button. If the gauge is to low pressing R will "reload" the weapon filling the gauge 1/2 way.

Sword mode can be switched into from axe by a press of the R button from a standing position, comboed into by doing a foward thrust (attacking while in motion) followed up by pressing R or even pulled out from a sheathed position with a combined button press of R+X.  When in sword mode every attack will deplete the gauge regardless on whether it hits or misses. X and A both have combos from repeated pressings, each with good range and speed. The plus button is the Element Discharge, it takes a heavy toll on the gauge but does massive damage and repeatedly pressing + will extend the discharge, best used on monsters that are incapacitated in some way. Once discharged it will automatically revert back to axe mode.

Happy Hunting

Thursday, April 15, 2010

IGN Review of MH3

By ARCHON


So just short of a week before the release of Monster Hunter Tri IGN.com has posted a review of the game giving it a final score of 8.8 (out of 10) and an editors choice award. Here are some of the highlights:

"There's a significant time commitment associated with getting the most out of Monster Hunter Tri, but those who put in the hours will find the game offers the kind of satisfaction few other titles can deliver. "
"When it comes to high levels of difficulty in videogames, there can be two types. There's difficulty built to pose a challenge and that can be overcome with careful planning, perseverance, and skill, and there's the type of difficulty that's completely unreasonable that's meant to mask a lack of creative design ideas, technical limits, or simply to pad gameplay hours. Monster Hunter Tri's level of difficulty is the former. It's a tough game that readily tosses you into situations where laziness and lack of focus can swiftly result in failure. Yet its challenges aren't so difficult that they step beyond the bounds of sensibility."
"Each weapon type is essentially a character class, offering distinct rhythms of movement, attack, and unique special abilities."
"Monster Hunter Tri isn't a game for everyone. It's a dense product with a learning curve higher than most other Wii titles available. It requires patience, persistence, and a willingness to learn from your mistakes."
"For those who prefer games that reward skill and offer huge amount of options for varied play style, character customization, and a vast amount of content, look no further."
IGN gave the game a final score of 8.8 which is good but I get the feeling (and so do many people based on the comments on IGN.com) that the positive language in the review suggested that they would have rated the game much higher. Looking at the reviews of other games on other systems but without having actually played the full version of Monster Hunter Tri I do kinda of think it should have received a higher score; but just like the review itself, thats an opinion. 

I think if anything this has convinced me that this is a fantastic value for the price and a rewarding game. I'm as excited as ever to play it come April 20th.

Wednesday, April 7, 2010

Setting the Graphics-Bar High!

BY ARCHON


On Nintendo's website while reading the "Iwata Asks" feature where Nintendo president Satoru Iwata interviews various people in the gaming world, I came across an interesting bit of information. While interviewing the producer and directors of Monster Hunter Tri, Iwata reveals that Nintendo's own developers (working on the newest Zelda game) were impressed by Monster Hunter 3's graphic achievements on the Wii, feeling that MH3 had achieved graphically what they hadn't:
"I can tell Nintendo’s staff has really been galvanised by you...I can tell they feel like you did what they hadn’t yet."
This is huge, coming from one of the best video game developers in the world. If they are impressed with Monster Hunter's graphics we know we have something very special indeed to look forward to. Director Fujioka goes on to say:
"Striking visuals were originally one selling point of Monster Hunter, so when we decided to bring Tri out for Wii, to be honest, many players may have been uneasy over just how much we could do visually. We thought that unless we got those types of people to think, “Oh, it’s totally all right,” we would have failed."
Check out the whole interview here. The conversation about graphics is on the 3rd page.

Saturday, March 27, 2010

Better Know a Weapon Part 4- The Long Sword

BY ZANZIBAR

So the big idea here is the more you cut the stronger it gets and then you unleash your built up energy in a flurry of attacks. Basic combo is overhead slash,thrust, rising slash.  The Long Sword (LS) also has an evasive slash to make up for it's lack of blocking ability, with the wiimote/nunchuck combo or CC (Classic Controller) set to attack with the right stick you can control which direction you dodge after your slash with twist of the wrist or flick of the thumb. Setup 1 with the CC only had a backwards dodge.


The thing is if your using set-up 2 on CC or Wiimote combo then you don't have the right thumbstick to adjust the camera; hopefully this will be fixed by release. 


The the spirit gauge will fill up and glow red at it's peak this is the time to unleash a spirity combo by repeatedly hitting R on the CC. This combo has a tremendous amount of power behind it with each slash doing 120% of normal damage.  The running speed while the weapon is out is faster than the Great Sword and falls in pretty close to the middle as far as all weapons are concerned. The attack speed is fairly quick with good reach and the evasive slash can be combed into from any attack giving it good mobility.  


Happy Hunting.


Check out our other weapons guides here:
Great Sword
Sword and Shield
Hammer

Monday, March 22, 2010

Monster Hunter Tri Monster: Gobul

BY ARCHON

New videos featuring the terrifying underwater Gobul. I am NOT looking forward to facing that thing, and when I do I'll make sure to have friends with me to help take him down.




Friday, March 19, 2010

Monster Hunter Tri Demo Qurupeco walkthrough

BY ARCHON

Someone from Capcom-unity has posted a video that serves as sort of a walkthrough of the  Qurupeco hunter on the Monster Hunter Tri Demo. There are a lot of ways to approach a hunt and your technique will most definitely vary depending on which weapon you choose, but this video is helpful none-the-less. He takes down this difficult monster rather quickly using a switch-axe (the first several times I tried this hunt I ran out of time) and imparts techniques and tips that were both new and very helpful to me, being a Monster Hunter n00b.

For instance, did you know you can roast two steaks at once? Did you know that you can jump off a cliff at a certain point in the demo and end up in a completely new area? I didn't!

 While this is not a step by step of how to beat the Qurupeco, following his lead with bring you a lot closer to victory

Better Know a Weapon Part 2-Great Sword


BY ZANZIBAR

The Great Sword (GS) is an extremely powerful weapon in Monster Hunter Tri with tremendous reach. This is counterbalanced by it's slow attack spead and the slow movement rate that comes with the weapon when drawn. It also has a block function that works well in providing some defense. It's attacks aren't varied but they all have a function. The overhead swing is the default attack and can be charged for alot of damage if it connects. The 2nd blow is an attack with the flat side of the blade and causes blunt damage that will go towards making the target dizzy. Finally the end of the 3 hit combo is a horizontal slash that hits a wide radius around the hunter, great for getting little jaggi off of you. The other combo is to start with a kick, this is done with the plus button on the classic controller and then hit x this brings up the flat side attack and can be used quicker than if you did an over head swing to flat blade combo.  The final attack is a rising slash that is done with a combo of X+A on the classic controller, great for floating Qurupeco's,it can be combo-ed into from the overhead slash.


Great Sword tip, you can roll at the end of any of your swings to cancel much of the time that you would be stuck waiting to return to a neutral state, this is great for repositioning yourself, evading an attack or cancelling a misjudged swing.  The underwater attack are identical to their land based counter parts.  


Happy Hunting!

Monday, March 15, 2010

Better Know a Weapon Part 1-Sword and Board

BY ZANZIBAR

1st in a 9 Part Series

The sword and shield (S&S)is the go to weapon set for versatility in melee combat. It sports the fastest attack speed of any weapon in the game along with having the fastest walking speed while the weapon is drawn as well. This is balanced out by having one of the lower attack power, 4 or 5 swings with the sword and shield combo is roughly equivalent to one swing of the great sword.

S&S has a basic 4 hit combo with 3 sword swings and a shield bash to it, there is also a horizontal slice to vertical ascending that is good for hitting things overhead. The shield can even provide some offense with a 2 hit combo . Underwater things change a little with a 3 hit combo or a shield hit followed by vertical slash that makes you rise up.  The thing to note is any time you connect with the shield it counts as blunt damage rather than slicing, if you can get some head shot with it then it will daze your quarry giving you time to get some extra damage in.

On the defensive side you do have your shield which you can use to block with, it's not as complete as the lance's shield and you will stagger and take a hit to your stamina so watch out! You can attack out from behind your shield but it's only one hit and it leaves you open. The last thing to note with this weapon set is that you don't have to sheath your weapon to use most items, simply block like normal and use your potion or trap at the right time and your ready to go.  Happy Hunting!