Showing posts with label tri. Show all posts
Showing posts with label tri. Show all posts

Tuesday, May 18, 2010

Better Know a Monster: Royal Ludroth

By ARCHON

The Royal Ludroth, while not an abnormally difficult monster himself, can prove to be quite challenging the first couple of times around since he marks your first underwater battle. Personally, I find him much easier to fight on land than in the water since he seems to become more maneuverable and faster underwater, but the Monster Hunter should know how to fight him in any terrain.

On land he has a multitude of attacks to be aware of: A belly flop, jumping dive, a curling bite, a roll, a spitting water charge, and a biting lunge. (Did I miss any). Most of these just need to be observed to be avoided, but here are a few tips. If he does the curling bite and missed you, get ready to dodge because it is followed up by a powerful tail-flick. When he rears up to roll stand right by his tail and 9 out of 10 times the roll will miss you. Stay to the left and right of him as much as possible to avoid his belly-flop and charges, attacking his mane and tail. He will sometimes spit water globs at you that if hit, will cause water-blight. Also avoid the ground-plumes that result from these globs hitting the ground as they will do the same. He will usually charge 2 or 3 different directions while spitting water, so steer clear until he's done with this attack or you'll be bowled over.

In the water, stay high, near his head and attack the head and mane. Watch out for his charges and dodge to avoid, and for his claw-swipes as he turns to face you.

His weak points are the mane and tail, both of which are pretty large targets so have at it! His tail can even be cut off and carved from, and his mane broken (which sometimes gives you "quality sponge" as a quest reward). He's weak to fire, so bring the appropriate elemental weapon if you have one, or bring plenty of fire ammo if you are using the bowgun. Thunder and Ice will also deal extra damage, though not as much as fire. Good luck brave hunter! The R. Ludroth is but a taste of aquatic beasts to come.

Saturday, April 17, 2010

Better Know a Weapon Part 6- Switchaxe

By ZANZIBAR


The Switch Axe is a new weapon to the monster hunter universe, it combines sword and axe into a transforming weapon of devastating power. The Switch Axe (SA) has a guage that fills up when the weapon is sheathed or whenever it is in axe mode. This gauge fuels your attacks in sword mode and so balancing the two is the key to achieving victory. Axe mode has faster walking speed but slower attacks compared to sword mode which also has  increased elemental damage. 


Axe mode has four standard attacks, vertical, horizontal, rising slashes and a charging thrust. The big damage from this mode comes from repeatedly attacking with X which will send you into a continuous figure 8 combo that is fueled by your stamina bar, as long as you have stamina you'll keep on slashing. It's a good idea if your gonna be in this mode a lot to stock up on stamina boosting items, the quickest way to get into the figure 8 combo is to use the + button (rising slash) followed by repeated presses of the X button. If the gauge is to low pressing R will "reload" the weapon filling the gauge 1/2 way.

Sword mode can be switched into from axe by a press of the R button from a standing position, comboed into by doing a foward thrust (attacking while in motion) followed up by pressing R or even pulled out from a sheathed position with a combined button press of R+X.  When in sword mode every attack will deplete the gauge regardless on whether it hits or misses. X and A both have combos from repeated pressings, each with good range and speed. The plus button is the Element Discharge, it takes a heavy toll on the gauge but does massive damage and repeatedly pressing + will extend the discharge, best used on monsters that are incapacitated in some way. Once discharged it will automatically revert back to axe mode.

Happy Hunting

Wednesday, April 7, 2010

Setting the Graphics-Bar High!

BY ARCHON


On Nintendo's website while reading the "Iwata Asks" feature where Nintendo president Satoru Iwata interviews various people in the gaming world, I came across an interesting bit of information. While interviewing the producer and directors of Monster Hunter Tri, Iwata reveals that Nintendo's own developers (working on the newest Zelda game) were impressed by Monster Hunter 3's graphic achievements on the Wii, feeling that MH3 had achieved graphically what they hadn't:
"I can tell Nintendo’s staff has really been galvanised by you...I can tell they feel like you did what they hadn’t yet."
This is huge, coming from one of the best video game developers in the world. If they are impressed with Monster Hunter's graphics we know we have something very special indeed to look forward to. Director Fujioka goes on to say:
"Striking visuals were originally one selling point of Monster Hunter, so when we decided to bring Tri out for Wii, to be honest, many players may have been uneasy over just how much we could do visually. We thought that unless we got those types of people to think, “Oh, it’s totally all right,” we would have failed."
Check out the whole interview here. The conversation about graphics is on the 3rd page.

Sunday, March 28, 2010

Monster Hunter Tri Trailer from 2009

BY ARCHON

This Monster Hunter Tri Trailer is an oldy but a goody. Clocking in at over 3 minutes long, the great mix of breathtakingly gorgeous pre-rendered cut-scenes, action packed bits of gameplay footage, and the epic music all combine to send geeky chills up my spine. Watch this and you won't be able to tell me that you don't want this game

Saturday, March 27, 2010

Better Know a Weapon Part 4- The Long Sword

BY ZANZIBAR

So the big idea here is the more you cut the stronger it gets and then you unleash your built up energy in a flurry of attacks. Basic combo is overhead slash,thrust, rising slash.  The Long Sword (LS) also has an evasive slash to make up for it's lack of blocking ability, with the wiimote/nunchuck combo or CC (Classic Controller) set to attack with the right stick you can control which direction you dodge after your slash with twist of the wrist or flick of the thumb. Setup 1 with the CC only had a backwards dodge.


The thing is if your using set-up 2 on CC or Wiimote combo then you don't have the right thumbstick to adjust the camera; hopefully this will be fixed by release. 


The the spirit gauge will fill up and glow red at it's peak this is the time to unleash a spirity combo by repeatedly hitting R on the CC. This combo has a tremendous amount of power behind it with each slash doing 120% of normal damage.  The running speed while the weapon is out is faster than the Great Sword and falls in pretty close to the middle as far as all weapons are concerned. The attack speed is fairly quick with good reach and the evasive slash can be combed into from any attack giving it good mobility.  


Happy Hunting.


Check out our other weapons guides here:
Great Sword
Sword and Shield
Hammer

Wednesday, March 24, 2010

Better Know a Weapon Part 3-Hammer-time


BY ARCHON

Monster Hunter Tri's hammer is a slow-moving (but not as slow as the Great Sword) mostly offensive weapon with a wide range of attacks.
 
Unsheathe and strike upward in one motion by pushing "x" while moving forward. Hitting "x" while standing still will prompt your character to simply retrieve the weapon from his back (though any time I'm getting out a hammer I'd want to come out swinging!). Hitting 'A' will trigger a quick horizontal strike that stops directly in front of your character; 'X' will result in a downward horizontal strike, and hitting 'A 'and then 'X' in quick succession will yield a quick two hit combo.
 
If you successfully land a downward strike, keep hitting 'X' for up to a 4 hit combo as you strike at your enemy and hit the ground, dealing elemental damage as well.
 
For many weapons holding down "R" will cause your character to block. The hammer has no blocking move so make good use of your dodges and dashes to get out of harm's way. Instead, tapping or holding "R" for a second or two triggers a wide horizontal (almost diagonal-upward) attack. Keep holding "R" and your character will crouch into position and charge this attack. Hold it long enough to see a quick flash from your hammer, and you can release a devastating spinning attack perfect for clearing out those pesky jaggis. You can even move (at a pretty good pace too) while charging this attack! Be careful though as after releasing this your character is vulnerable for a few seconds while regaining his balance. Keeping this spin-move charged also depletes your stamina.
 
This weapons has medium to short range. It has none of the reach of the Great sword or the Long sword, but it on par with the switchaxes and outreaches the simple Sword and Board (shield). Oddly, it looses effectiveness and must be sharpened after a while. I can't tell you how many times I've tried to put a nail in a board and had to stop to sharpen my hammer just to get the job done!
 
The Hammer is one of my favorite weapons and has a satisfying mix of power and varied attack. Try taking it out on your next hunt!

Monday, March 22, 2010

Monster Hunter Tri Monster: Gobul

BY ARCHON

New videos featuring the terrifying underwater Gobul. I am NOT looking forward to facing that thing, and when I do I'll make sure to have friends with me to help take him down.




Friday, March 19, 2010

Monster Hunter Tri Demo Qurupeco walkthrough

BY ARCHON

Someone from Capcom-unity has posted a video that serves as sort of a walkthrough of the  Qurupeco hunter on the Monster Hunter Tri Demo. There are a lot of ways to approach a hunt and your technique will most definitely vary depending on which weapon you choose, but this video is helpful none-the-less. He takes down this difficult monster rather quickly using a switch-axe (the first several times I tried this hunt I ran out of time) and imparts techniques and tips that were both new and very helpful to me, being a Monster Hunter n00b.

For instance, did you know you can roast two steaks at once? Did you know that you can jump off a cliff at a certain point in the demo and end up in a completely new area? I didn't!

 While this is not a step by step of how to beat the Qurupeco, following his lead with bring you a lot closer to victory

Better Know a Weapon Part 2-Great Sword


BY ZANZIBAR

The Great Sword (GS) is an extremely powerful weapon in Monster Hunter Tri with tremendous reach. This is counterbalanced by it's slow attack spead and the slow movement rate that comes with the weapon when drawn. It also has a block function that works well in providing some defense. It's attacks aren't varied but they all have a function. The overhead swing is the default attack and can be charged for alot of damage if it connects. The 2nd blow is an attack with the flat side of the blade and causes blunt damage that will go towards making the target dizzy. Finally the end of the 3 hit combo is a horizontal slash that hits a wide radius around the hunter, great for getting little jaggi off of you. The other combo is to start with a kick, this is done with the plus button on the classic controller and then hit x this brings up the flat side attack and can be used quicker than if you did an over head swing to flat blade combo.  The final attack is a rising slash that is done with a combo of X+A on the classic controller, great for floating Qurupeco's,it can be combo-ed into from the overhead slash.


Great Sword tip, you can roll at the end of any of your swings to cancel much of the time that you would be stuck waiting to return to a neutral state, this is great for repositioning yourself, evading an attack or cancelling a misjudged swing.  The underwater attack are identical to their land based counter parts.  


Happy Hunting!

Monday, March 15, 2010

Better Know a Weapon Part 1-Sword and Board

BY ZANZIBAR

1st in a 9 Part Series

The sword and shield (S&S)is the go to weapon set for versatility in melee combat. It sports the fastest attack speed of any weapon in the game along with having the fastest walking speed while the weapon is drawn as well. This is balanced out by having one of the lower attack power, 4 or 5 swings with the sword and shield combo is roughly equivalent to one swing of the great sword.

S&S has a basic 4 hit combo with 3 sword swings and a shield bash to it, there is also a horizontal slice to vertical ascending that is good for hitting things overhead. The shield can even provide some offense with a 2 hit combo . Underwater things change a little with a 3 hit combo or a shield hit followed by vertical slash that makes you rise up.  The thing to note is any time you connect with the shield it counts as blunt damage rather than slicing, if you can get some head shot with it then it will daze your quarry giving you time to get some extra damage in.

On the defensive side you do have your shield which you can use to block with, it's not as complete as the lance's shield and you will stagger and take a hit to your stamina so watch out! You can attack out from behind your shield but it's only one hit and it leaves you open. The last thing to note with this weapon set is that you don't have to sheath your weapon to use most items, simply block like normal and use your potion or trap at the right time and your ready to go.  Happy Hunting!